The Gunfire Games development team is a relatively new studio, and so far they have had a couple of notable accomplishments, including Remnant: From The Ashes and Darksiders 3. Quite unexpectedly, I learned they were working on a new project set before Remnant: From The Ashes. But the news sounded very good until I found out that the game was inspired by their 2016 VR title.
Chronos and Remnant have nothing in common when it comes to graphics and the way they play. It seems as if the original VR concept influenced not only the combat system but also the visual presentation. Landscapes, characters, enemies, as well as other details, are quite simplified in terms of design, and the calculations are reduced to a hand-to-hand fight. The game does not stand out in any way from the Dark Souls series, from where it draws all its inspiration. Worst of all is that it fails to provide a new experience, nor to improve any segment with that franchise.
The player manages a young boy/girl, who aims to defeat the evil dragon that destroyed the good old world. During his adventure, when the main character dies, he becomes a year older. Within the game, it looks like a normal return to the last checkpoint, but as you die, your character will have more and more wrinkles, and his hair will turn gray over time. Age directly affects the progress of the character, ie the system for improving skills and characteristics.
Blocking and avoiding blows is of great importance, to perform a good counter-attack. The strange thing is that you do not waste endurance during the attack, so when you start hitting the enemy, nothing prevents you from beating him to death. (therefore weaker opponents are not a challenge because they are not able to avoid your blows) Puzzles are the most interesting aspect of the game because they are interesting puzzles, which will not kill you in terms of their weight. Unfortunately, Chronos: Before The Ashes fails to stand out in some ways, and is much worse than their game last year.