The original Deus Ex was a game that was not surpassed by a sequel developed by the same developer. Fans were therefore skeptical when it was rumored that a brand new team would be working on the third game, without the creative minds of Warren Spector and Harvey Smith who designed the world of Deus Ex.
The third Deus Ex game in the series was announced back in 2007, but we had to wait three years to finally see that Deus Ex: Human Revolution. In one of the best trailers of all time, we met the world before the future of the first Deus Ex, as well as a new protagonist in a character called Adam Jensen. The first sentence we heard in his hoarse voice remained cult:
Deus Ex: Human Revolution took us to the troubled 2027 year. Back then,
people weren’t arguing about whether to get vaccinated or not, but there were
debates about the morality of augmenting the body with supplements. Adam
Jensen didn't have a choice in that discussion because at the beginning of the
game he had an accident in which he lost his girlfriend and survived only
thanks to biomechanical implants. Which he didn't ask for.
This game 11 years ago was one of the most interesting works on the subject of transhumanism. She also dealt well with the issues of the information age, such as distrust of the media, the spread of conspiracy theories, corporate manipulation, and the like.
Unlike previous games, Human Revolution was performed with a combination of first- and third-person perspectives. When leaning on objects and shooting from the shelter, we got a view from the third person. And it worked quite solidly and helped a lot to make Adam Jensen a famous face.
The game had an excellent system of about twenty augmentations, a semi-open world with attractive locations, and freedom in solving tasks. The lower quality parts of the game were the problematic intelligence of the opponents and the banally designed battles against the four bosses. The latter, however, was somewhat corrected in the Director’s Cut version by adding new ways to defeat boss opponents.
Human Revolution was one of the nicer games of its time, technically
especially on the PC where
it was one of the earliest games to support DirectX 11, but primarily
because of its aesthetics that perfectly conveyed the dystopia and atmosphere
of cyberpunk. The music was also top-notch.
The game was launched in PC, PlayStation 3, and Xbox 360 versions, and later appeared on the Wii U console. After the release, the reactions of the critics and the audience were excellent, and in this case, it was reflected in the sales. More than a million copies of the game were sold in the first week, more than Deus Ex 2 sold in half a decade. By the end of 2011, more than 2.18 million copies of the game had been sold, which gave the green light to create a sequel - Deus Ex: Mankind Divided.