The Final Fantasy 7 Remake came to PC 20 months after it appeared on the PlayStation, and players claim it is a shamefully bad port. The main complaint is related to the technical performance and the lack of graphic settings for the game. Thus it is not possible to exclude motion blur, there is no determination of the type of anti-aliasing, there is no option for Vsync…
Moreover, scaling the resolution to the desired framerate cannot be disabled directly in the game. More precisely, the game itself dynamically sets the resolution to keep the target framerate - 30, 60, 90, or 120 frames per second. Similar to PlayStation consoles. Admittedly, this can be ruled out - but by installing a modification from Nexus.
Furthermore, there is a problem with graphics cards that have less than 8 GB of video memory if played at High Texture settings. To make matters worse, the Digital Foundry team confirms that the game has twitches even on the RTX 3090 card.
Such shortcomings and problems are a special slap in the face to PC audiences because Final Fantasy 7 Remake is the first game on PC to be sold for $ 80.
I never really do this, since I usually cover this in a video, but @oliemack is going to be on this when I am on holiday. But this is just one brief moment in the first 5 minutes of the game. Spinning the camera causes a sustained drop and then a big stutter. RTSS does not see it https://t.co/pvTAML3dEX pic.twitter.com/UgDWzO9Iav— Alexander Battaglia (@Dachsjaeger) December 17, 2021