Earlier this week, rumors could be heard that Dead Space was "postponed" for
2023. Although we didn't even have a specific release date, Electronic Arts
have now confirmed that plan: a remake of Dead Space will arrive in early
In addition to this announcement, the EA Motive development team provided a full range of insights into the game’s auditory segment and the new A.L.I.V.E. system. In short, in the remake, the main character Isaac Clarke will have a reactive behavioral system - for example, his heart rate will be faster the more intense the fight. His heart rate will define his breathing, and breathing will affect how fast he gets tired, ie how fast he consumes stamina.
Sound will also play a more significant role in evoking the vitality of the character, so there will be no classic stamina gauge but the player will be guided by the heartbeat sound.
On the other hand, the dialogues in the game will be different depending on Isaac's condition - the conversations will sound different when the character is well when he is out of breath and when he is wounded. We could hear something similar in Marvel’s Spider-Man.
A new gameplay recording has also been released that demonstrates the atmospheric nature of the sound. It is recommended that you experience it by wearing headphones.
The sounds of the weapons will also be modified in the processing. EA Motive
demonstrated this to us on two examples - Plasma Cutter and Pulse Rifle.
Weapons will thus have multiple layers of sound and will ultimately sound
different depending on the environment in which they are used. In short -
expect a "fuller" sound when firing, with some additional effects such as