The two-dimensional action-adventure Dead Cells from 2018 achieved a notable result. Although it is a 2D retro-style game, it was played by more than six million players, which is especially impressive for an indie game, but also a game that has a relatively high threshold of challenge. Although players mostly did not complain about the weight of Dead Cells, the developer decided to add options in the future that will make the game easier, according to the players' wishes.
Thus, Continue Mode is introduced in which the player returns to the last recorded position instead of a complete restart. Auto-Hit Mode will allow automatic attack with the primary weapon without the player issuing an order to do so. Easier Parry and Slower Traps modes will make it easier to repel attacks and slower activation of traps. Players will also be able to determine how much energy their opponents have.
All of this will be optional, which means it can and doesn’t be used. When activating options, the game will remind the player that a good part of her fun is in the challenge she provides. And in addition to options that affect the weight of the gameplay, Dead Cells will get a modification of the size and color of the interface, more options for volume, etc.