Do you see that planet? You can land there. But before landing, a pause with loading is waiting for you. Starfield director Todd Howard confirmed to IGN that there will be no continuous transition from the planet to orbit in the game and vice versa. Instead, gameplay on the planet and in space will be two separate things. This also means that your ship will not be able to fly over the planet to reconnoiter its territory.
"In the early stages of game development, we decided that the field was one reality and the universe another." - said Howard, explaining that the transitions between the two realities are not important to them.
“If you try to create that transition between the two, you’re just wasting time on something that the player just doesn’t care about. So let's make the player have fun on the planet and in space, make those realities look good and good to play with. ” Howard explained.
The absence of a continuous landing or launch from the planet is something that currently exists in No Man’s Sky, the far smaller budget game that Starfield most compares to.
Bethesda also confirmed that "1000 planets" will be largely done using procedural generation. But they also point out that Starfield will have the most "hand-created" content of all Bethesda's games to date.
It has been confirmed that the game will have four capitals, it is to be assumed that they are related to different groups that we will be able to join. In a recent show, we saw New Atlantis, which will also be the largest city they have created in Bethesda for their games so far.
Starfield should be slightly longer than Elder Scrolls and Fallout. Howard says the main quest is about 20% longer and will take between 30 and 40 hours if the player doesn't bother with the site content.