Next Tuesday, July 27, Assassin’s Creed Valhalla will receive a major update to version 1.3.0. As part of this update, there will be a bunch of corrections, but also some novelties. Among the more significant innovations will be the level scaling option, similar to the one that existed in the previous AC Odyssey.
It is standard practice that different regions in AC Valhalla are divided into levels, which means that you will not have a good time if you wander to a place where your opponents are significantly higher than your character. But with the scaling of the level, it will be possible to adjust.
There will be a total of five options - one more than in Odyssey. In addition to the default power, level scaling will be completely turned off. The constant setting will ensure constant stacking, so the region and quests will constantly adjust to the player level. Then there will be the Harder option whereby the level for the quest will always be higher than the player's level, and the Nightmarish setting will have an even bigger gap.
Level Scaling is coming to Assassin’s Creed Valhalla on Tuesday, July 27! 📈 You may choose from 5 options, from 'off' to Nightmarish. 💀 pic.twitter.com/pGz2oTjZZY— Assassin's Creed (@assassinscreed) July 23, 2021
Therefore, you can view the scaling options as additional settings for the difficulty of the game. Most players will probably stick to the default setting, but these options might be useful to those who don’t want to play the game as an RPG - that they have to perform side tasks to empower the character for the main story. By excluding the scaling of the level of Assassin's Creed Valhalla, it can be even closer to the experience of older AC games where such scaling did not even exist.