Clash of Clans - On this day

Clash of Clans - On this day

A decade ago, some predicted that mobile games would be more popular than games on PCs and consoles. It was funny to gaming veterans, but it didn't take long for that to happen. Angry Birds once withdrew an army of millions of fans, and then on today’s 2012 date came the Clash of Clans.

It was a product of the Finnish company Supercell, and their story is quite similar to the creators of Angry Birds, the Finnish Rovio. Namely, these too had a series of unsuccessful games before they were lucky with a strategy game in which players build villages and clans and then wage war with each other.

Although multiplayer was a central part of the game, there was also some form of single-player in which players attacked goblin villages to earn gold, elixir, and dark elixir - the three basic resources used to build buildings and train troops in the game.

The concept of clans included cooperation and support, either material or in the form of advice. The clashes were started by clan leaders and their assistants, and the clashes were divided into two days - one for preparation and the other for warfare. Each player was allowed two attacks per conflict. 

Clash of Clans first came out as a free-to-play game for the iOS platform, and a year later it was also on Android. By the end of 2013, Clash of Clans was the first game to make money on Android. During 2014, it brought its creators $ 645 thousand a day, and then in 2015 that amount climbed to an incredible $ 1.5 million - a day.

Needless to say, Supercell has become the ruler of the mobile gaming market because of this game. But Clash of Clans for them was just the beginning of a successful franchise. After laying the foundation with recognizable and likable characters, in 2016 they launched Clash Royale, a game that combined card elements, tower defense, and MOBA gameplay. That game earned even more than Clash of Clans in a year - over a billion dollars.

As for the old Clash of Clans, he still holds up well. It was played by more than 100 million players and as a result, gaming on mobile platforms began to be taken more and more seriously. Supercell has a vision for the extremely meaningful future of the Clash series through as many as three separate games: Clash Quest, Clash Mini, and Clash Heroes.

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