Targeting in CoD: Vanguard on a DualSense controller will be harder or easier depending on the weight of the weapon

Targeting in CoD: Vanguard on a DualSense controller will be harder or easier depending on the weight of the weapon

How important is the tactile experience of a Call of Duty game to you? Probably not much, but the Sledgehammer Games team had to point out the tactile magic they had prepared with Vanguard on the DualSense controller because of the partnership between PlayStation and Call of Duty.

It fascinates me every time developers can write two text cards about controller vibrations and keystrokes. Even in the context of the DualSense controller, it is as if their game will offer something we have not felt on that controller so far. But at the same time, I'm glad when the developers put a little effort into that TACTILE part of the game, so no matter how much it's PR, it's so interesting to hear all the ways they try to take advantage of DualSense.

In the case of Vanguard, there are several interesting ways in which the game will use adaptive triggers and the haptic vibration of the PS5 controller. For example, not only will the R2 key be used to simulate the resistance on the trigger, but also the L2 key used to target. Depending on the weight of the weapon in the player's hands, pressing the L2 key will be harder or easier. For example, to aim at a machine gun the trigger will be harder to press while aiming with a pistol will be easy and fast.

As far as vibration is concerned, we will be able to distinguish the intensity of explosions on the controller, and when we are under enemy fire via DualSense, we will feel the destruction of the environment, ie the debris falling around us.

Of course, if that bothers you for some reason, there will always be an option to turn such things off completely. However, Sledgehammer states that such little things contribute to the experience of the Second World War, which we have not had in video games yet.

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