Final Fantasy VII Remake - PC (Small Review)

The remake of the legendary JRPG game Final Fantasy VII thrilled us at the beginning of last year on the PlayStation 4 platform, but at the same time bravely opened the door to a new adventure in which even the biggest fans of this franchise will not be able to guess what awaits them. After the arrival of this game on the PlayStation 5 half a year ago, PC players had to wait a long time for this action RPG with an above-average budget to reach their platform. 

And that finally happened this December, when Final Fantasy VII Remake Integrated arrived exclusively on the Epic Games Store. After getting acquainted with this version of the game, we came to a couple of surprising observations (both positive and negative) that may affect your desire to throw yourself into playing this impressive title from Square Enix.

The Final Fantasy VII Remake Integrade PC version is a very simple port of the PlayStation 5 version of the game and therefore does not impress too much with its graphics settings. At first glance, this port is most reminiscent of the PC version of Death Stranding, which in its graphical settings had very few options for adjusting the visual presentation of the game, although in this title these options are even more modest. The game only allows players to adjust whether they want the PS5 level of textures, shadows, or the number of visible NPCs, or they want to lower those options to a lower level. And that's it, there are absolutely no additional settings.

That, of course, is not all. FFVII Remake in its PC form has of course added keyboard and mouse support (with the option to remap buttons), but the lack of FOV sliders or support for Ultrawide monitors will disappoint many who wanted to play this title sitting in front of their monitor.

Namely, the game does not support the fixed resolution and unlocked framerate, but it all comes down to the selector of the desired framerate, which offers options for 30, 60, 90, and 120 frames per second. Whatever the player chooses, the game engine will automatically lower the rendering resolution until the desired framerate is achieved. The engine automatically uses Unreal's TAA antialiasing effect, and the framerate, unfortunately, knows that it is often "stuttering" for unknown reasons.

So far, we've only seen this approach to PC porting with some Japanese publishers who aren't particularly interested in the PC platform, and it's disappointing to see that Square Enix hasn't paid more attention to this version of the game. We hope that the developers will release patches in the coming days that will optimize this title to work better and offer more options to PC players to customize the rendering of the game to their liking.

As for the content present within the PC version of Final Fantasy VII Remake Integrade, it is unchanged compared to the PlayStation 5 version. Players in its main menus can choose whether to jump into the main campaign covering the Cloud Strife and family adventure in the gloomy city of Midgar, or a DLC campaign with Yuffie that is not directly related to Cloud’s mission.

It is worth mentioning that this is the first PC with which Square Enix tried to increase the price of its titles on this platform. Yes, Final Fantasy VII Remake Integrate on the Epic Games Store costs a hefty $ 80, which is also the price won by Square’s next big JRPG game Forspoken coming out next May.

Whether the players will accept this state of the game and the high selling price remains to be seen.

In its current form, Final Fantasy VII Remake Integrate is a game that can be played without problems on a PC if players are willing to stick to a "console" presentation - playing with a gamepad and without many options for tweaking. We hope that the future Steam version of the game (whose premiere date has not yet been scheduled) will still offer a better package to players eager to experience this extraordinarily good JRPG title.

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