Two years ago, a group of independent developers and fans launched Super Mario 64 in a native version for the PC. This achievement was achieved through the process of reverse-engineering the source code of the game, and the legendary game was enabled by various technical benefits - e.g. support for 60 fps, 21: 9 monitors (ultra widescreen), raytracing effects, modern controllers, modifications, etc. All this without any emulators.
Nintendo responded by blocking all YouTube demonstrations of Super Maria 64 for PC, as well as removing all public distributions of the native PC version. But that's where it all stopped - the Super Mario 64 PC is still in circulation.
Soon the same thing is being prepared for another Nintendo game -
The Legend of Zelda: Ocarina of Time. The best-rated game in history
will get its PC port 1.4 on April 1, and the developers are
firmly convinced that Nintendo can't do anything to them, and even next week,
March 22, they will have a public presentation of the PC port.
Of course, Nintendo will certainly not sit idly by if someone offers a technically superior version of the game than the one they offer by emulating by subscribing to Nintendo Switch Online. So it will be interesting to see how it all goes together.